Batter's Box Interactive Magazine Batter's Box Interactive Magazine Batter's Box Interactive Magazine
FOR IMMEDIATE RELEASE
May 5, 2005

TORONTO -- In its continuing effort to provide the best possible tools to the best of Canada's baseball fans, Batter's Box Interactive Magazine is introducing a new "Game Chat" option beginning with the Monday, May 9 game at Kansas City.

"It's a decision we've come to after months of discussion," said Batter's Box Senior Editor Jordan Furlong. "The Batter's Box roster sees this as an opportunity to expand our usefulness in two critical ways."

First, explained Furlong, the "magazine" portion of the site, including Game Reports, features, interviews, news and analysis, will become even more the focus of the site.

On the other hand, he continued, "The so-called 'Game Threads' that have been relatively popular in the site's short history move to where they always should have been -- a truly interactive, real-time space for the 'Going, going Zaun!' and 'DUDE!' comments that come througout the course of a game's natural ebb and flow. The new game chats are an interactive, and perhaps more importantly, a reactive space."

Of course, conversation about the games won't disappear from the "magazine" portion of Batter's Box. "The next-day Game Reports will continue, as they have already turned out to be, as the place for our readers to post their thoughtful commentary -- positive and negative -- about the most recent Jays game," said Furlong.

Back on February 18 during the site's original relaunch, Batter's Box technical director Joe Drew referred to plans for "some additional bells and whistles ... [a] springboard to something better and more interesting." This move is the next step in that process.

"But this isn't just a bell-and-whistle move," added Drew. "We've chosen to host our new live chats on IRC, or Internet Relay Chat, a very popular medium for real-time communications. We're located on irc.freenode.net, channel #battersbox. IRC clients are available for almost every operating system; popular clients include mIRC for Windows, Colloquy for Mac OS X, and XChat for Windows, Linux and many others." For the record, Drew himself said he uses X-Chat Aqua for Mac OS X.

That sound like a whole bunch of technorrhea and now you're feeling "IRK"ed because of "IRC"? Batter's Box co-managing editor Craig Burley says not to worry; the easiest way to get to the live chat is to use Batter's Box's own Java applet. "It will automatically use your Batter's Box account name -- if you have one and you're logged in, but a Batter's Box account isn't required to chat. Everyone is welcome," said Burley. Plans are to add this link to the blue navigation bar at the top of the site.

As Batter's Box co-managing editor Mike Moffatt said back in February, "The ... upgrades to the site [mean] it's cleaner, better-looking and richer in content. We intend to continue the site's evolution from our humble beginnings as a simple one-man 'baseball blog' to a full-scale online baseball commentary and analysis publication."


Batter's Box Interactive Magazine is a not-for--profit Web site founded in October 2002 by Kent "Coach" Williams. Though its primary focus has been Toronto Blue Jays baseball, Batter's Box has more than a dozen contributing editors from both Canada and the United States, from Toronto and New York to Texas and Washington state, and hundreds of regular contributors. Visit Batter's Box free on the Web at http://www.battersbox.ca.

CONTACT:

Jordan Furlong, Senior Editor
gideon@battersbox.ca

Mick Doherty, Manager-Media Relations
media.relations@battersbox.ca

For Batter's Box Interactive Magazine
Baseball News & Analysis From a Canadian Perspective

Bookmark the new chat area:
http://www.battersbox.ca/staticpages/index.php?page=chat

Batter's Box Announces New Game Chat Feature | 19 comments | Create New Account
The following comments are owned by whomever posted them. This site is not responsible for what they say.
Joe - Friday, May 06 2005 @ 10:06 AM EDT (#115902) #
IRC is a totally different medium from the Web. It's realtime, for one; this means that there's no reloading, no waiting for a response. It's also very flexible. You can use the applet (and I suggest you do, at least to start), but you don't have to, and in fact, there are lots of ways to connect.

Finally, it lends itself to a totally different style of communication. Like any medium, it has its own vernacular and accepted practices. I'll try to make the transition easy for everyone, but feel free to ask questions at any time! (That's how you learn, after all.)
Pistol - Friday, May 06 2005 @ 10:16 AM EDT (#115903) #
I clicked on the link, and I got the chat box up, but it told me I wasn't connected. Will this be available only for games?
Joe - Friday, May 06 2005 @ 10:18 AM EDT (#115904) #
No, it should always work. Could you paste/type in exactly what it's saying?
kpataky - Friday, May 06 2005 @ 10:33 AM EDT (#115905) #
I get connection refused as well. I am assuming this is because there is a firewall in place blocking the port this IRC listens on.
Ryan C - Friday, May 06 2005 @ 10:38 AM EDT (#115906) #
This is a great idea. The only concern I might have is that IRC is such a transitory environment. Id be afraid that any thoughtful analysis that occurs during the game might be lost once the chat is over. I know there's still going to be "day after" game threads for discussion but not everything that's brought up in the game thread always makes it over into those threads. Would it be a big problem to "log" each game chat and then post it as a downloadable file as part of the "day after" analysis? I know some people (like myself) also just plain enjoy reading the game threads, and this would solve that as well.
Joe - Friday, May 06 2005 @ 10:43 AM EDT (#115907) #
Ah yes, this will definitely be an issue for folks at work. IRC runs on port 6667; you have two options when it comes to how to configure it.
  1. You can ask your administrator to open port 6667.
  2. You can configure Java to use a proxy or firewall provided to you by your administrator. I'm not sure how you'd do that; it depends on your operating system, so explore around.
jsut - Friday, May 06 2005 @ 10:45 AM EDT (#115908) #
yeah, a lot of workplaces block the ports IRC uses. You cna get around that by using a webirc client (as opposed to java applets) like the one from http://cgiirc.sourceforge.net/
Joe - Friday, May 06 2005 @ 11:09 AM EDT (#115909) #
Especially for people who are having trouble with the Java Applet, I've installed a brand new web-based IRC client (as suggested by jsut above). You'll have to enter your own nickname, but it should work even if firewalled. Give it a try.
daryn - Friday, May 06 2005 @ 11:22 AM EDT (#115910) #
In the interim, anyone using an IRC client such as mIRC can turn on "Logging" and the entire chat will be logged... at least, as long as that person is connected.

IRC is a good medium, "net splits" are down reliability is up... and its fast
kpataky - Friday, May 06 2005 @ 11:29 AM EDT (#115912) #
This place is locked down pretty tight - our admin will never be opening any such ports. And since I am rarely online after work, I am guessing I'll never be able to use this feature.

:-(
Jonny German - Friday, May 06 2005 @ 12:11 PM EDT (#115916) #
Kevin, try that web-based client Joe linked in his last comment. I also couldn't use the applet, but the web-based works fine.
Coach - Friday, May 06 2005 @ 01:19 PM EDT (#115922) #
Yup, Web-based client worked fine for me from a very secure work LAN that refused my connection otherwise.

Great work, Joe.
King Ryan - Friday, May 06 2005 @ 04:35 PM EDT (#115931) #
This seems like a good idea, but are the game chats going to be complete shite, or will the game thread rules still somewhat apply?

Other than that, my only concern is that after the game is over, all the comments will be lost. We can't go back and see what the reactions were to certain events as they happened.
Mike D - Friday, May 06 2005 @ 04:42 PM EDT (#115933) #
King Ryan, the rules still apply insofar as offensive or abusive posts will not be tolerated. But we want to allow a little leeway for people to have real-time reactions.

In general, Bauxites know how to post intelligently and courteously.
VBF - Friday, May 06 2005 @ 04:47 PM EDT (#115934) #
This new game chat is a really good idea and a good way to keep junk out of the game threads.

Too add to King Ryan's question, I'm sure that us bauxites wouldn't have a huge problem posting appropriate comments in the game thread that we initially posted in the chat while still keeping reactional comments in the designated chatting area.
King Ryan - Friday, May 06 2005 @ 07:12 PM EDT (#115956) #
Agh, this sucks. I used to be able to get in fine, but earlier when I tried to go in, I accidentally clicked "no" to the certificate popup. Now it won't let me in. Help, Joe!

I use Firefox.
westcoast dude - Friday, May 06 2005 @ 09:00 PM EDT (#115964) #
I screwed up somehow: "unable to connect" "access denied"
Colour me irked.
Hoff - Friday, May 06 2005 @ 10:42 PM EDT (#115970) #
This question has definetely been asked a couple of time already, but has gone un answered so I thought I would give it a go.

Are they 'chat threads' going to be stored so they can be read later? I too enjoy reading those before/after I read the game thread if I have missed a game.

Also, obviously Bauxies will be commenting appropriately, but does it not state in the press release that you don't have to be a member to chat?
Mick Doherty - Saturday, May 07 2005 @ 11:17 AM EDT (#115984) #
Hoff, there are no formal plans to do so, no. As I think Magpie hinted at earlier, if an individual game reporter wants to do so, most IRC clients have a logging function that is one-click. If a user wants to log and keep game chats for themselves, they are welcome to do so, or if they think one is particularly worth saving or publishing, send it to any member of the roster (including me, media.relations@battersbox.ca) with your comments as to why. If it appears obvious down the road that we should be logging and archiving every game chat -- and we have discussed this and don't expect that to be the case -- then yes, of course, we will examine appropriate ways to do that.

With all due respect, I've been working in online communications for 13 years and for every instance in which I genuinely wish I had a logged archive of a realtime discussion, there are 125 times I could not care less or am actually glad that I don't. That kind of ratio doesn't support our efforts to clean up the unreasonably low signal-to-noise ratio that is common to bulletin boards but which we have steadfastly tried to avoid here in our "interactive magazine" milieu.
Batter's Box Announces New Game Chat Feature | 19 comments | Create New Account
The following comments are owned by whomever posted them. This site is not responsible for what they say.